Posts Tagged 'sha'

A Shanker’s Tale: Wasting Away


The last stretch, for posts tagged “leveling”, at least! Welcome to the Dread Wastes, where everything is either a bug, a tree, or an elder horror themed for a negative emotion. An eclectic bunch, all in all.

The storyline here focuses heavily on the Klaxxi, a council of Mantid formed to protect their race’s interests by any means necessary, up to and including deposing their ruler. In this situation, with Empress Shek’zeer apparently

having been corrupted by the Sha and running the Mantid’s swarms in to the ground, it seems pretty necessary!


These guys have seen better days.

Through the zone you’re tasked with freeing the various Paragons, powerful Mantid who have been literally trapped in amber, preserving them for a great crisis in the future. I must say that I love the idea of a culture putting it’s mightiest heroes away for a rainy day, on the off chance that they’ll be needed to fight a mighty foe in the future. It’s basically the ultimate in crisis planning. All of the Paragons have a signature ability that they grant to you as a buff, ranging from the ability to mind control enemies, to being able to double jump. For bonus points, all of the abilities are named after heavy metal songs, mostly from the 80s. Stay cool, Klaxxi. Stay cool.

Having freed most of the Paragons, you’re sent off to a Pandaren settlement in the area. There, you meet back up with Chen Stormstout, who has come to the wastes in search of more Stormstouts. Unfortunately most of the ones he locates have been killed by the Mantid, though he does eventually locate a survivor. One of the questgivers here, a brewmaster, also manages to mistake a prophecy for a beer recipe. The beer it makes is predictably awful, though the Pandas don’t seem particularly bothered by it!

Overall, questing through Pandaria was excellent. It’s by far the best questing experience to date – lots of interesting quests, and the little quality of life improvements have made finding your way through a zone to completion much less stressful than it ever used to be.




Illirica is now level 90! I’m very much enjoying Roguery, and the level 90 talents have added to it noticeably. Marked for Death is my favourite so far, though Shuriken Toss is proving excellent in PvP, allowing me to keep damaging enemies even while rooted. Hitting level 90 also allowed me to address what had become known as the Junkbox Situation: the Pandarian junkboxes (acquired by pickpocketing) require a level 90 Rogue to open. Luckily they’re worth the wait, with each one containing several gold, rather than the handful of silver from previous junkbox types.

This is the end of the super-frequent Shanker’s Tale updates. I’ll probably relegate it to every couple weeks, or only when I have something notable to document. Thanks for joining me and Illirica on the trip from 1 to 90, folks!


A Shanker’s Tale: Mountaineering


Did I mention Pandaria is really pretty? Even the giant outdoor raid bosses make a good addition to a scenic screenshot!

So, Kun Lai Summit. This is a bit of a fractured zone, with nothing really to tie it all together. Personally I think it suffers from it a bit, despite a few notable high points. The zone begins with a trip from the Vally of the Four Winds, through the Veiled Stair. You stop off at the Tavern in the Mists, home to Wrathion and his group of shady thugs, the Blacktalon Watchers. There’s obviously something going on with these guys, but I’m not really qualified to comment on that at the moment!

The zone proper starts as you arrive at a Pandaren settlement which is under attack from the local Yaungol tribes. The same Horde scouting part from Jade Forest is here, led by General Nazgrim, finishing up their recuperation from the battle at the Jade Serpent statue. You’re tasked with helping the local Pandaren as, as always, combating the Sha influence in the zone – this time the Sha of Anger. To this end, you help some of the local people rebuild their town, in return for their allegiance to the Horde. More Pandas are always useful, I guess!

thundrouskingMoving swiftly on, you meet up with Lorewalker Exposition, who wants to investigate some local Mogu tombs for signs of what they’re up to. The answers are simple: they’ve allied with the Zandalar tribe of Trolls, who are searching for the remains of the Thunder King, in order to raise him and rule the world together. Well, it’s one plan at least. Anyone else remember when the Zandalar tribe were good guys? Or, at least, allies of convenience. They probably could’ve had Zul’gurub, if they wanted it!

Anyway, this goes predictably, with the trolls successfully retrieving Lei Shen’s body and raising him. We’ll come back for him, I’m sure.


Barrels: a Pandarian theme

Finally, this is the zone that fully introduces the Shado-Pan, Pandaria’s main fighting force – founded by Shaohao to combat the Sha, primarily. You help them with Sha-infested Yaungol and investigate their monastery (in an instance, of course) which has been corrupted by the Sha of Violence. To cap it off, they have you roll giant barrels of flaming beer down a hill to stop an attack. It’s amusing.

With Kun Lai done, Illirica is level 89. I finished up Engineering from the massive amounts of Ghost Iron I’ve been mining (it’s pretty much everywhere), and with a couple of purchases from the auction house, made her Engineering goggles. I expect they’ll be replaced fairly swiftly at 90 (as they always used to be), but they’ll stand me in good stead until then.

Dread Wastes next, for the final stretch to 90!